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Tilt Trials

Hazla rodar. Y no la tires.

  • IOS
  • ANDROID
  • Hiper-casual
  • Próximamente

Sobre Tilt Trials

Un juego de canicas isométrico. Doce circuitos en tres mundos, cronómetro, tres estrellas y tu propio fantasma para competir. La inercia es real —aceleración, rozamiento y velocidad límite son constantes ajustadas— y cada obstáculo es una casilla de datos: hielo, brea, viento, parachoques, aceleradores, suelo que se desmorona, plataformas móviles, interruptores y teletransportes.

Características

Twelve courses, three worlds

Each with a par time, three star thresholds calibrated from a real reference run rather than guessed, and a ghost of your best attempt to race.

Momentum you can feel

Acceleration, friction and terminal velocity are tuned physical constants. The marble carries speed into a turn and you have to plan for it.

Ten hazard types

Ice, tar, wind, bumpers, speed pads, crumbling floor, moving platforms, switches, gates and teleporters — each a data-driven tile, so courses mix them freely.

Tilt or touch

Play by tilting the device or with an on-screen control, both first-class. Screen-to-isometric input mapping is handled so that 'up' means up the screen, not up the grid.

Race your own ghost

Every best run is recorded and replayed alongside you, which is a far better opponent than a number.

No ads, no accounts

This version has no advertising SDK, no analytics and no network calls.

El texto detallado que sigue aún no está traducido y se muestra en inglés.

About Tilt Trials

A marble, a course suspended over nothing, and a timer.

Twelve courses across three worlds. Each has a par time and three star thresholds, and each records a ghost of your best run so your only real opponent is the version of you that already did it better.

Momentum is the game

Acceleration, friction and terminal velocity are tuned constants rather than a convenient interpolation, which means the marble carries speed into a corner and you have to have planned for that two tiles ago.

The isometric view is drawn in pure 2D — a 2:1 diamond projection, no 3D anywhere — and the screen-to-grid input mapping is handled properly, so pushing up the screen moves the marble up the screen rather than diagonally along the grid axis, which is where this genre usually loses people in the first ten seconds.

Ten hazards that mix

Ice, tar, wind, bumpers, speed pads, crumbling floor, moving platforms, switches, gates and teleporters. Each is a data-driven tile rather than a special case, which is why courses can combine them freely and why adding an eleventh is a data file rather than a rewrite.

What it does not do

No advertising. No analytics. No accounts. No network requests of any kind.

Everything it remembers lives in one file on your device, and Settings has a button that erases it.

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