Digit Chompers
Coma os números certos.
- IOS
- ANDROID
- Educação
- Em breve
Sobre o Digit Chompers
Um jogo de matemática em grade para crianças. Mova o Bit por um tabuleiro de números e coma cada célula que satisfaz a regra do topo — múltiplos, divisores, primos, somas, arredondamento, frações equivalentes — enquanto bichinhos circulam pela grade. Vinte níveis feitos à mão em três faixas escolares, um modo treino sem ninguém te perseguindo e um tabuleiro diário.
Recursos
Ten rule types
Multiples, factors, primes, even and odd, equalities, inequalities, sums and differences, rounding, equivalent fractions and ordering — each exhaustively verified against an independent implementation.
Three grade bands
Early, middle and advanced presets so a parent can pick the level their child is actually working at, rather than guessing from a level number.
Critters that make you think
Patrols you can learn, roamers you cannot park away from, a slow hunter that makes standing still stop working, and a shuffler that rewrites the board behind it.
Seven complete looks
Not palette swaps: each carries its own colours, typeface and chrome, from a soft modern shell to a green-phosphor terminal with scanlines and a four-tone handheld.
Ten chomper skins
Earned by playing. No purchase does anything a child could not do by getting better at arithmetic.
Gentle failure
Encouraging feedback, no timers in practice, no harsh buzzers, and no advertising anywhere in this version.
O texto detalhado abaixo ainda não foi traduzido e é exibido em inglês.
About Digit Chompers
Move Bit around a grid of numbers. A rule sits at the top — Multiples of 3, Prime numbers, Sums that make 8 — and your job is to eat every cell that satisfies it, and none that do not.
It is the arcade shape that taught a generation their times tables, rebuilt for a phone: crisp swipe-and-tap movement, a board that fits a thumb, and a rule engine that is checked far harder than a game normally is.
The rules are the product
Every rule type — multiples, factors, primes, parity, equalities, inequalities, sums and differences, rounding, equivalent fractions, ordering — is a pure function with a generator and a validator, and each is swept across its entire operand domain against a second, deliberately slow, obviously-correct implementation. Trial division for primes. A full divisor sweep for factors.
That is not thoroughness for its own sake. A wrong “correct” in a maths game does not read as a bug to a seven-year-old. It reads as I am bad at maths.
Critters that ask for attention
Early levels give you a patrol you can learn in one look. Later ones add a roamer that turns at random so no row is safe to park in, a slow hunter that steps toward you — always outrunnable, never restful — and a shuffler that rewrites the number in the cell it leaves, so a board you already read goes stale behind you.
Each behaviour has its own silhouette and its own colour, because an enemy you cannot identify is not a challenge, it is a surprise.
Looks, not themes
Seven complete looks, and none of them is a palette swap. Each carries its own colours, its own typeface and its own chrome — a terminal has square corners and hollow buttons, a handheld has chunky slab borders. The green-phosphor look brings scanlines and a vignette; the handheld one deliberately has none, because a reflective LCD never did.
What it does not do
No advertising. No analytics. No accounts. No network requests of any kind. It never asks for a name or an email, and there is nowhere for it to send one if it did.
Everything it remembers lives in one file on your device, and Settings has a button that erases it.