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Blast Warren

Allumez la mèche. Puis courez.

  • IOS
  • ANDROID
  • Hyper-casual
  • Bientôt disponible

À propos de Blast Warren

Un roguelite de bombes en solo. Douze salles générées, un boss toutes les quatre, une amélioration entre chacune et la mort permanente au bout. Chaque salle est vérifiée comme résoluble et ne peut jamais vous piéger à l'apparition : la difficulté, ce sont les ennemis et votre propre mèche, pas un générateur qui vous a enfermé.

Fonctionnalités

A twelve-room run

Procedurally built rooms, a boss every fourth, and permadeath — with meta unlocks that carry between runs so a bad run still moves you forward.

Rooms that are always fair

Generation is pure, tested logic: every room is provably clearable, soft-block density is bounded, and you are never spawned into a trap.

A draft between rooms

Three upgrades offered, one taken. Blast radius, fuse length, bomb count, speed — the run's shape is a series of small decisions.

Explosions worth setting off

Chain timing, screen shake, flash and debris treated as a first-class feature rather than an afterthought.

Three ways to play

The roguelite run, an endless survival mode, and a set of hand-built puzzle rooms with exactly one solution.

No ads, no accounts

This version has no advertising SDK, no analytics and no network calls.

Le descriptif détaillé ci-dessous n'est pas encore traduit et s'affiche en anglais.

About Blast Warren

Fizz is a round blue creature with goggles and a lit wick. Fizz places bombs, and then Fizz has to not be standing there.

Twelve rooms to a run, a boss every fourth, one upgrade draft between each, and permadeath at the end. Meta unlocks carry across runs, so a run that ends badly still moves you forward.

The generator is not allowed to cheat

Room generation is pure, tested logic. Every room is provably clearable, soft-block density is bounded, and the player is never spawned into a pocket they cannot bomb their way out of.

That matters more in this genre than most. A roguelite that occasionally seals you in has not given you a hard run, it has wasted one — and you cannot tell the difference from inside the room.

Explosions as a feature

Chain timing, screen shake, the flash, the debris. In a game where the core verb is detonate, the explosion is not polish applied afterwards; it is the thing you came for, and it got built like it.

What it does not do

No advertising. No analytics. No accounts. No network requests of any kind.

Everything it remembers lives in one file on your device, and Settings has a button that erases it.

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