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Snap Rush

Tap a side. Snap the tunnel 90°. Survive.

  • IOS
  • ANDROID
  • Hyper-Casual
  • Coming soon

About Snap Rush

You are a magnet cube racing down a square tunnel. Tap the left or right half of the screen and you latch onto that wall — the snap whips you clear of the obstacle and rotates the whole tunnel a quarter turn, so you are always facing straight again. One input, nothing to learn. Every run is generated fresh and every run is provably beatable: the tunnel is built along a guaranteed path, so you never lose to something that was impossible. Seven zones arrive in a different order every time.

Features

One input, one idea

Tap left or right. You latch to that wall and the whole tunnel snaps a quarter turn to meet you. Everything else in the game is a consequence of that single verb.

Every run is provably beatable

The tunnel is generated along a guaranteed solution path, then verified by an independent solver across thousands of seeds. You never lose to a spawn that was impossible — only to one you read too late.

Never the same run twice

Seven zones — faster, narrower, darker, denser, spinning — drawn in a different order every game from a shuffled bag. Every modifier is a number the fairness maths already accounts for, so variety never costs you a fair run.

Latch late, score more

Commit at the last possible moment and the combo builds, up to triple score. The sound pitches up as your streak grows, so you hear a good run before you read it.

Beat your best, mid-run

The moment your score passes your record, the game says so — while your thumb is still on the glass, not on a results screen afterwards.

Share the exact same tunnel

Every run has a seed. Share your score card with it and someone else can replay the identical tunnel and try to beat you on it.

No ads, no accounts

This version has no advertising SDK, no analytics and no network calls. Nothing to sign up for and nothing to opt out of.

About Snap Rush

You are a magnet cube in a square tunnel, going forwards whether you like it or not.

Tap the left half of the screen and you latch onto the left wall. Tap the right and you latch right. Either way the snap pulls you clear of whatever was in front of you and rotates the entire tunnel a quarter turn, so the wall you just grabbed becomes the floor and you are facing straight again.

That is the whole game. There is no second button and no menu of moves.

The rotation is the point

Most one-touch runners move you. Snap Rush moves the world — and it re-uprights it every time, so left and right always mean the same thing no matter how many turns you have made. The rotation is a fast ease with a small overshoot, about a fifth of a second, and getting that feel right was most of the work.

Latch effects are instant. The moment you tap, you have moved; the rotation is the world catching up, not a delay you are waiting out.

Every run is generated, and every run is fair

The tunnel is built ahead of you along a path the generator knows is walkable, and the obstacles are constructed around that path rather than dropped in and checked afterwards. That means an impossible spawn is not merely unlikely — it cannot be represented.

It is then verified anyway, by a completely separate solver, across thousands of seeds and hundreds of thousands of obstacles, with deliberate sabotage tests to prove the verifier can still tell a broken run from a good one.

An endless dodger that occasionally kills you with something you could not have avoided is an endless dodger nobody finishes a week with.

Seven zones, in a different order every time

Every 260 metres the tunnel changes character: faster, narrower, low-light, denser, spinning. The zones are drawn from a shuffled bag, so no two games meet them in the same sequence, and the first zone is always the plain one — the mechanic gets taught the same way every time before anything starts modifying it.

Each modifier is expressed as a change to a number the fairness maths already reads. A zone that dims the lights genuinely shortens how far ahead you can see, and the generator tightens the spacing to match. Variety never costs you a fair run.

Latch late

Clearing an obstacle keeps you alive. Clearing it at the last possible moment builds a combo worth up to triple score, and the latch sound pitches up as the streak grows. Two different skills are paid: committing late, and threading a genuinely narrow gate.

The moment your score passes your personal best, the game tells you — mid-run, at the moment it happens.

Share the exact tunnel

Every run has a seed, shown on screen and printed on the score card. Send someone your card and they can replay the identical tunnel and try to beat you on it. Replay it yourself, too, when you die 40 metres from a record.

What it does not do

No advertising. No analytics. No accounts. No network requests of any kind.

Everything it remembers lives in one file on your device, and Settings has a button that erases it.

Ready to get started?

Download Snap Rush today.

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