Skyreps
Deja el móvil en el suelo. Tus flexiones hacen volar al pájaro.
- IOS
- ANDROID
- Salud
- Próximamente
Sobre Skyreps
Un arcade de flexiones. Deja el móvil en el suelo bajo tu pecho, ponte en posición y la cámara frontal ve hasta dónde bajas: brazos estirados y el pájaro sube, pecho al suelo y baja. Las puertas de neón vienen hacia ti y, si rozas una, se acabó. No es un juego de reflejos, porque nadie hace tres flexiones por segundo: va de mantener la línea y el ritmo, y se pone difícil por la razón más honesta que hay — se te cansan los brazos. ¿Sin cámara o sin espacio? El modo táctil es el mismo juego con un dedo y lleva su propio récord. El seguimiento de postura ocurre entero en tu dispositivo; ningún fotograma se graba, se guarda ni se envía.
Características
Your Body Is The Controller
The front camera reads how deep you are in a push-up and puts the bird at the matching height. Arms locked out, it climbs; chest down, it dives
No Calibration Screen
Just start. Skyreps learns your range from the first couple of reps while you play, and keeps adjusting if you shift position
Touch Mode Is The Same Game
No camera, no floor space, no problem. Drag to fly, with its own high score — because a thumb and a shaking torso are not comparable
Everything Stays On Your Phone
The pose model runs on the device. No frame is recorded, saved or uploaded, and there is no account to make
It Gets Harder Because You Get Tired
Gates speed up and tighten as you go, but the real difficulty curve is your own arms. Holding a line at rep thirty is a different game to rep three
A Second Wind, If You Want It
Clip a gate and the run freezes one tap from salvation. Take the continue or bank the run — and a run that spent one is recorded honestly, against its own best
Capturas
El texto detallado que sigue aún no está traducido y se muestra en inglés.
The idea
Somebody filmed themselves playing a side-scrolling game with push-ups and it went round the internet a few million times. The reason it worked is obvious the moment you try it: the controller is your own body, and the game gets harder because you get tired, not because a designer decided it should.
Skyreps is that, built properly.
Why it is not the game you are picturing
The obvious build is the one everybody assumes — each push-up is a flap, gravity pulls you down between them. It is unplayable, and not by a little. A game like that needs roughly three inputs a second to hold altitude; a person doing push-ups produces about one a second at the very start of a set and slows from there. Gravity wins every time and no amount of tuning rescues it, because you cannot ask for more input than a body can produce.
So the mapping is positional instead. The bird’s height is your push-up depth, continuously, and there is no gravity at all — the gates supply the pressure. That turns the game into something you can actually be good at: holding a position and hitting a tempo. It also means the last ten reps of a set play very differently from the first ten, which is the point.
The camera never leaves the room
The pose model runs on your phone. A frame is read, measured and discarded in a fraction of a second — no photo is created, nothing is written to storage, and the app has no upload capability at all. The only thing that survives a frame is a single number: how far through a push-up you are.
If you would rather not point a camera at yourself, touch mode is on the home screen, needs no permission, and plays the identical game.