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Skyreps

Put the phone on the floor. Your push-ups fly the bird.

  • IOS
  • ANDROID
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Skyreps screenshot

About Skyreps

A push-up arcade game. Lay your phone on the floor under your chest, get into a push-up, and the front camera watches how deep you go — arms locked out and the bird climbs, chest to the floor and it dives. Neon gates come at you; clip one and the run ends. It is not a reflex game, because nobody can do three push-ups a second: it is about holding a line and keeping a tempo, and it gets harder for the most honest reason there is — your arms get tired. No camera or no floor space? Touch mode plays the identical game with a finger and keeps its own high score. All the pose tracking runs on your device; no frame is ever recorded, saved or uploaded.

Features

Your Body Is The Controller

The front camera reads how deep you are in a push-up and puts the bird at the matching height. Arms locked out, it climbs; chest down, it dives

No Calibration Screen

Just start. Skyreps learns your range from the first couple of reps while you play, and keeps adjusting if you shift position

Touch Mode Is The Same Game

No camera, no floor space, no problem. Drag to fly, with its own high score — because a thumb and a shaking torso are not comparable

Everything Stays On Your Phone

The pose model runs on the device. No frame is recorded, saved or uploaded, and there is no account to make

It Gets Harder Because You Get Tired

Gates speed up and tighten as you go, but the real difficulty curve is your own arms. Holding a line at rep thirty is a different game to rep three

A Second Wind, If You Want It

Clip a gate and the run freezes one tap from salvation. Take the continue or bank the run — and a run that spent one is recorded honestly, against its own best

Screenshots

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The idea

Somebody filmed themselves playing a side-scrolling game with push-ups and it went round the internet a few million times. The reason it worked is obvious the moment you try it: the controller is your own body, and the game gets harder because you get tired, not because a designer decided it should.

Skyreps is that, built properly.

Why it is not the game you are picturing

The obvious build is the one everybody assumes — each push-up is a flap, gravity pulls you down between them. It is unplayable, and not by a little. A game like that needs roughly three inputs a second to hold altitude; a person doing push-ups produces about one a second at the very start of a set and slows from there. Gravity wins every time and no amount of tuning rescues it, because you cannot ask for more input than a body can produce.

So the mapping is positional instead. The bird’s height is your push-up depth, continuously, and there is no gravity at all — the gates supply the pressure. That turns the game into something you can actually be good at: holding a position and hitting a tempo. It also means the last ten reps of a set play very differently from the first ten, which is the point.

The camera never leaves the room

The pose model runs on your phone. A frame is read, measured and discarded in a fraction of a second — no photo is created, nothing is written to storage, and the app has no upload capability at all. The only thing that survives a frame is a single number: how far through a push-up you are.

If you would rather not point a camera at yourself, touch mode is on the home screen, needs no permission, and plays the identical game.

Ready to get started?

Download Skyreps today.

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